### Capital City
capital = 566

### Research slots / Stability / War support
set_research_slots = 3
set_stability = 0.35
set_war_support = 0.50

### Starting Ideas
add_ideas = {
	wra_bad_economy_start
}

recruit_character = WRA_Leader
recruit_character = WRA_Izrail_Levin
recruit_character = WRA_Pavel_Poluboyarov
recruit_character = WRA_Genrikh_Lyushkov
recruit_character = WRA_Alexander_Bolotov
recruit_character = WRA_Konstantin_Steklov
recruit_character = WRA_Lev_Okhotin
recruit_character = WRA_Georgy_Shekherev
recruit_character = WRA_IRK_minister_Alexei_Kosygin
recruit_character = WRA_IRK_minister_Grigory_Grinko
recruit_character = WRA_IRK_minister_Sergey_Bessonov
recruit_character = WRA_Popov_Pyotr
recruit_character = WRA_Peter_Glazenap
recruit_character = WRA_Pavel_Shatilov

### Number of Convoys
set_convoys = 15

###  Starting Technology
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	#formation_flying = 1
	fuel_silos = 1
	synth_oil_experiments = 1
	oil_processing = 1
	fuel_refining = 1
}

set_grand_doctrine = new_mobile_warfare
set_grand_doctrine = new_convoy_raiding
set_grand_doctrine = new_battlefield_support

if = {
	limit = {
		NOT = { has_dlc = "By Blood Alone" }
	}
	set_technology = {
		early_fighter = 1
		fighter1 = 1
		early_bomber = 1
		tactical_bomber1 = 1
		strategic_bomber1 = 1
		CAS1 = 1
		naval_bomber1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		mtg_transport = 1
	}
}

### Politics
set_politics = {
	ruling_party = neutrality
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}


create_country_leader = {
	name = konstantin_rodzaevsky
	desc = ""
	picture = "gfx/leaders/SOV/Portrait_Soviet_Konstantin_Rodzaevsky.dds"
	expire = "1953.3.1"
	ideology = fascism_ideology
	traits = {
		dictator
	}
}

create_country_leader = {
	name = SOV_genrikh_yagoda
	desc = ""
	picture = "gfx/leaders/RUS/Portrait_Irkutsk_Genrikh_Yagoda.dds"
	expire = "1953.3.1"
	ideology = marxism
	traits = { 
		head_of_the_nkvd_yagoda_initial
	}
}



set_popularities = {
	democratic = 4
	fascism = 33
	communism = 25
	neutrality = 38
}